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My Top Ten Favorite Games Of 2022

1/2/2023

 
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2022 was largely a quiet year for me for better or worse. In some ways this applied to gaming as well as I largely spent the year focusing on conquering my deep backlog and replaying old favorites. Even so, I still managed to complete 25 games this year that I considered eligible for my annual games of the year blog. Compared to the last few years, there weren’t quite as many strong contenders as some of the games I was most looking forward to didn’t pan out exactly as well as I hoped. While narrowing the list down was fairly easy, I did find it tricky to figure out the exact order to put the final ten in as the way these games spoke to me were all quite unique which made it difficult to choose what to value most.

Before I dive in, I have to give two quick honorable mentions. The first is for the official release of Trails From Zero. I already featured Zero in my 2020 GOTY blog with the release of the Geofront fan translation that forms the foundation of the official version, so I didn’t want to feature it again. However, I have to note the exponential increase in voice acting substantially increased my opinion on a game I already loved as it enriched so many scenes and further deepened my love for the characters. Zero would be my second favorite game this year had I featured it so I can’t recommend it enough. My second honorable mention goes to Record of Lodoss War: Deedlit In Wonder Labyrinth which almost made the cut here. It’s another fantastic and satisfying Metroidvania from Team Ladybug and it has a cool core mechanic as you swap between channeling two magical elements to dominate enemies, absorb attacks, and navigate the world.

With all of that said, let’s dive right into My Top Ten Favorite Games Of 2022!
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10: Lunistice (Switch)

There are not enough 3D platformers out there and when I saw the trailer for Lunistice I knew I had to check it out. The low polygon look was charming, but what sold me was the fluid movement. It’s been over a month since I flew through Lunistice and I’m still thinking about just how fun it was. The controls are simple with two sticks, one for movement and one for the camera, and two buttons for jumping and attacking that are comfortably mapped to the shoulder buttons. You can double jump in Lunistice and your attack, which you can interestingly mix in after the first or second jump depending on the situation, essentially functions as a third jump as well. The moveset/controls are perfect for tackling the array of interesting obstacles across each level with both satisfying precision and speed. Beyond just reaching the goal, there are a ton of collectibles on the main path for each level as well as usually obvious optional challenges that test your skills. While I finished the game with 100% completion in roughly two hours, I felt welcomed to return down the road to perfect my runs and was happy to unlock two extra characters for future playthroughs.
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9: Chocobo GP (Switch)

Chocobo GP was buried this year by launching right next to the grand return of Mario Kart 8 with the Booster Course Pass which is a huge shame because while it does smartly borrow from Mario Kart 8, Chocobo GP absolutely has its own excellent flavor that I thoroughly enjoyed in addition to the fun Final Fantasy theming. While the story mode is fine and has some silly moments, the real star of Chocobo GP is the free to play online GP mode that gathers 64 racers and has them compete in four rounds to determine the champion among them. For the first three races, you must finish in the top four to advance to the next round which gives you a little breathing room. At least at launch when the player population was at its largest, it was quick to find games and each race became suitably more intense as the field narrowed down to the top players. I have years of Kart racing muscle memory as I’ve been playing Mario Kart since I was two which meant I actually regularly came out on top of GP races which was an awesome feeling given how intense the final race of a GP can be. Beyond the GP mode, the extra precise controls, items that level up in strength and function, and a special limit break that varies per character all add so much personality to the overall experience. If you have any love for Kart Racers, I highly recommend checking out the free to play version of Chocobo GP which offers the full GP mode. My favorite character, Chocobo, is one of the characters available and feels incredibly powerful on the road.
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8: River City Girls 2 (Switch, also on PS4/5, Xbox One, Xbox SX, and PC)

I adored the first River City Girls and played through it multiple times with friends so my expectations were high for River City Girls 2. I was delighted to have another adventure with Kyoko and Misako and I’m glad the rougher edges of the first game were thankfully absent here. The new characters are all a lot of fun and my favorite is definitely Ken, the son of the big mob boss who is incredibly arrogant, but can never back it up as he is both pathetic and kind of dumb. The brawling remains excellent and is enhanced with the addition of new moves for each character, new accessories, and a second slot for recruits which is extra welcome since there a ton of powerful new ones to find now. There are new areas to explore in River City, including a spooky forest and a super high tech building, and all of the original areas are revamped and expanded which was great since I loved seeing how the city has changed. I was especially excited to find there are now secret rooms to discover in River City that help you unlock very powerful recruits. The new soundtrack is absolutely delightful as it goes far harder and funkier than before and I love the new vocal songs that compliment the returning vocal songs from the original. As of this blog, I’ve thus far only finished my solo playthrough, but I have begun to play online co-op campaigns with friends. From what I’ve played, I’m fairly impressed with how well the online functions which is important given how hard it can be to meet up for local sessions these days. I really hope I can make one happen down the road to try out the new four player co-op, but it hasn’t happened just yet. In that sense, my journey with River City Girls 2 has only just begun, but already I definitely can say this sequel lived up to and in some ways exceeded my expectations.
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7: Splatoon 3 (Switch)

Splatoon 3 may not have offered a new big pillar addition to the series like I wanted walking in and its new limited time events are a letdown, but it is otherwise a welcome refinement of Splatoon 2 and offers tons of high quality fun. The biggest improvement is the revamped lobby and the addition of a second multiplayer queue for the ranked modes that lets you more easily bring in friends to the various multiplayer modes. Prior to Splatoon 3, if you were a group of three in particular the only modes you could enjoy together were Salmon Run and Turf War, but for the latter you weren’t guaranteed to be on the same team which defeats the point. Now you can play any mode easily with friends and for single players there are now two options for ranked modes to choose from which means you can totally avoid Clam Blitz and don’t have to wait as long to play Tower Control. There are two new mechanics introduced in Splatoon 3, the Squid Roll and Surge, but I didn’t find them particularly impactful. What I did find though was the increased player speed in Splatoon 3 leads to more wonderfully cutthroat matches and the new and remixed weapons and specials further encourage aggressive play. I had so much fun playing the multiplayer mode that for the first time in the series I actually hit S-Rank.

I similarly had a blast with Salmon Run 2.0 thanks to the new egg throwing mechanic that opens up increased strategies and efficiency which means the enemy hordes can be even more brutally aggressive than before. While it largely resembles the original experience, Salmon Run 2.0 definitely feels the freshest of all the revamped central Splatoon pillars thanks to the elegant new mechanic and an array of new enemies and events including a potential bonus round against the terrifying Godzilla-like super boss, Chohozuna. The final of the three main Splatoon experiences is the new campaign that incorporates some of the wonderful flavor of the Octo Expansion into the traditional structure. There’s a lot of excellent challenges even if there are a few too many shooting gallery challenges for my taste. While overall I would say it’s weaker than the Octo Expansion, it does have a memorable final boss and an absolutely incredible extra hard post game level that I adore. Overall, Splatoon 3 may not be an exciting game in terms of new ideas, but it does offer tremendous, quality fun and a strong base to build on as a service game.
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6: Mario Kart 8 Deluxe Booster Course Pass Waves 1-3 (Switch)

I don’t normally include non-story DLC for games in my favorite games of the year blog, but I’m going to make a necessary exception here for the first three waves of the Mario Kart 8 Deluxe Booster Course Pass. I’ve played an exceptional amount of Mario Kart 8 throughout the pandemic, mostly with my Mom often multiple times per week. It is my favorite Mario Kart game and getting to play with family and friends is always awesome. While the 48 tracks we’ve had for nearly seven years are pretty much all excellent, it can get boring playing the same ones after hundreds of hours. Enter the Booster Course Pass which came from out of nowhere and promised 48 new tracks over the course of two years for barely $25 which is an extraordinary deal. Most of these courses are reworked from the Mario Kart Tour mobile game and are a mix of old retro courses and new to me Mario Kart Tour original tracks. One of them however, Sky High Sundae, is of more uncertain origin as it hit both games at the same time and there are seemingly more of these brand new tracks on the way which is very exciting. While the courses started off visually a bit rough, by Wave 3 the graphics more closely resemble the base game as far I’m concerned so we are getting both quantity and quality now with these new tracks.

The 24 tracks we have already are an incredible shot in the arm for Mario Kart 8 and have revitalized my passion for the game. So many old favorites have returned like Choco Mountain, Coconut Mall, Mario Circuit 3, Rock Rock Mountain, and Maple Treeway. A few of the deeper cuts have been wonderful surprises like the arcade-y bliss of Shroom Ridge which I completely forgot about until its glorious return and others like Rainbow Road 7 I’ve enjoyed much more here than I did in their original games. As for the new to me tracks from Tour, I was skeptical of the city courses as I had tried out Tour briefly and was not impressed. While the repeating theme is a bit of a drag, the city courses have a cool gimmick with shifting routes per lap and individual quirks to help them stand out from each other. Berlin, Sydney, and Tokyo in particular have become some of my favorite tracks in the game. The biggest surprise though is the incredible Ninja Hideaway course from Mario Kart Tour. Ninja Hideaway is legit one of my absolute favorite courses in Mario Kart 8 now as it uniquely features a cycling elevator that rewards a big clump of coins and often demands quick, unique decisions to navigate, two floors to jump between for most of the course, and a few uniquely wicked turns. I’m already so thoroughly happy with what we have from the Booster Course Pass so far that it’s hard to believe 24 tracks are still on the way next year. I also can’t wait to see how the game continues to evolve. We already have been surprised with a huge very welcome extra addition alongside these courses, the item menu that lets you finally disable lightning and blue shells, so who knows what else could await.
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5: Pokemon Legends Arceus (Switch)

I always liked Pokemon the franchise, but for the past twenty years I did not care for the mainline Pokemon games despite growing up with Red and Blue. Silver was the last Pokemon game I had beaten and given how much time had gone by and how rigid the formula and battle system had remained, I doubted I’d ever get back into Pokemon. After waiting for reviews, I decided to take a chance on Pokemon Legends Arceus and I’m so glad I did as it reconnected me with a series from my childhood that once meant so much to me. Arceus’ open zone design and action gameplay for throwing Pokeballs is a revelatory step forward for the Pokemon franchise as they more directly connected me to the world of Pokemon. I felt more personally connected to my team than ever before too because I could throw their Pokeballs to have them pop out into the world at any time one by one. I also enjoyed Arceus’ altered battle system as deciding if you wanted to attack normally, quickly, or powerfully but slowly was regularly a more interesting decision than just attacking with the right element as in other games. The danger in Arceus, especially thanks to the presence of elite enemies and the chaotic time distortions, kept me more on my toes than Pokemon Violet and regularly demanded me using more of my team which I appreciated.

What definitely hooked me in Arceus though was trying to catch them all and fill out enough of the Pokedex to rank up. In practice, you’d basically enter an area and throw Pokeballs at everything that moved which was extra fun with how fluid it was and how interesting the Pokeball’s throwing arc was. While not as advanced as it would be in Pokemon Violet, there was a fun social component of sharing discoveries and stories in regards to catching all of the Pokemon. My own hunt to catch Bonsly particularly stood out to me as I tried getting him to spawn for a good hour before I finally saw and caught one. I also appreciated unlocking new traversal abilities tied to befriending different Pokemon you could ride around the world as they enhanced and expanded my quest to catch them all. Scaling mountains in the fourth map in particular was so much fun as the world design played off the ability well. Beyond the main gameplay, I also just really liked the world, vibe, characters, and story of Hisui. While there may not have been too many surprises, the big moments in Arceus proved effective. I’m still sad there was no DLC expansion for Arceus since I would have liked to see more of its world beyond the game and short anime special.
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4: Ai The Somnium Files: NirvanA Initiative (Switch, also on PS4/5, Xbox One, Xbox SX, and PC)

I liked the first Ai game a lot, but I loved NirvanA Initiative as it smooths out the roughest edges, dramatically improves both the investigation and Somnium gameplay, and delivers another amazing adventure with great new and returning characters and incredible twists that I’m still thinking about. Before diving in, Ai NirvanA Initiative is interesting in that while it obviously means more if you played the first game, it begins by saying the cases between games are unrelated and offers a test to see if you played the first game or not. Depending if you answer correctly or not, the dialogue shifts in interesting ways to avoid addressing the first game even while the conversations characters have with you still make sense. I didn’t realize I was actually experiencing this myself at first before retaking the test and I came away impressed with how it was handled. I think more story focused games should study how it worked here since it allows more people to jump in if the premise intrigues them and still allows them to enjoy the big twists from the prior game.

In NirvanA Initiative you begin by discovering half of a body in an empty stadium in what comes to be known as the half body serial killings. Essentially bodies are being split in half and the other half is appearing seemingly perfectly preserved six years later. You follow two characters investigating the case, Mizuki in the present timeline and Ryuki who was investigating the case from the beginning. In both timelines you investigate the crime scene for clues and ask questions to witnesses and other people of interest. Like the first game, occasionally you bring characters in to investigate their dreams to hopefully reveal answers they won’t share or perhaps aren’t aware of themselves. I mentioned it at the start, but the investigation and Somnium sections are significantly improved in this game and most of the annoying dream logic that resulted in a lot of trial and error is thankfully gone from the first game. Being such a story heavy game, I can’t talk about the experience in depth here, but I really cared about the main protagonists, the awesome side characters like Gen, and I enjoyed the story and often humorous dialogue. There’s a lot of goofy heart in this game that’s so endearing and most of the Somniums are much more interesting and engaging (Gen’s and Iris’s are my favorites). I want to talk about them so badly, but all I can say is that the big twists are amazingly well executed and are my favorite story moments of the year. I also enjoyed one particular post game unlockable that is a huge treat for fans of director Kotaro Uchikoshi’s past works. I especially can’t wait for Kotaro Uchikoshi’s next game after NirvanA Initiative was so incredible.
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3: Pokemon Violet (Switch)

If Legends Arceus reconnected me with Pokemon, Pokemon Violet absolutely sealed the deal that Pokemon is part of my life again. Pokemon Scarlet and Violet together presents another vision of the bright future of the Pokemon series by presenting the first ever open world Pokemon game. As you cruise around on your Pokemon motorcycle, you’ll encounter Pokemon wandering the lands, waters, skies, and caves of Paldea. Navigation is very fun especially once you unlock the abilities to climb walls and glide. Aside from not being able to manually throw Pokeballs with aiming and precision, the structure of the game is in many ways an advancement of Arceus as there are even more Pokemon to discover and you can tackle the gyms and other challenges freely in any order. I have every Pokemon I can catch alone in Violet at this point because I scoured every inch of Paldea in my quest to catch them all and I had an absolute blast doing so.

What made Violet so special and what elevates it over Arceus, is the ability to connect with friends online and inhabit the same world together. While there is only one true co-op activity, the Tera Raid battles that can be very difficult to conquer, being able to explore the same world to discover and catch Pokemon together is a much more meaningful activity than simply trading Pokemon directly as you would in prior games. I was pleasantly surprised to find too that you can dip in and out of the social experience while still in it because if you want to take on one of the challenges in the world, like the gym badges, you can tackle everything while still connected to your group. This leads to cool moments where say I was taking on a Titan Pokemon while another friend was taking on Team Star and a third friend made a discovery and invited everyone to join them when they had wrapped up their business. I loved giving directions to friends when this occurred like “fly here, jump across the river, and head to this big tree” as it made the world feel more tangible. I played online with my brother and one of my best friends online for hours at a time for the vast majority of my playtime and it elevated the whole experience so much that I can’t imagine doing it alone.

I did sadly find however I didn’t generally enjoy the combat as much as in Legends Arceus. In far too many situations I found myself using the same attack without thought, but thankfully combat is often over fairly quickly. Pokemon catching, while still easily the most satisfying part of the game, also lost its luster a bit when I realized how absurdly effective Quick Balls are at capturing Pokemon on the first turn of combat. I wish there was more higher level trainer battles too, but when I was in sync with where the game wanted me to be level-wise, which I thankfully was for the Elite Four, I did have a lot of fun. I definitely grew to like the story and characters in Violet and the ending of the game was excellent with some big story reveals and emotional moments in a very cool final area to explore. The ending of Violet was particularly moving in a way I can’t imagine its equivalent in Scarlet could live up to. I have to give one final shoutout to the music as there were so many awesome tracks during the adventure. I especially enjoyed Mesagoza’s main theme, the Tera Raid battle theme, and the two Team Star themes. Overall, I loved Pokemon Violet and it’s certainly my new favorite Pokemon game as it truly evolved the franchise. I’m so excited to see what the future of Pokemon holds because if they unite the best parts of Arceus and Violet we could have the ultimate Pokemon.
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2: Kirby and the Forgotten Land (Switch)

Kirby and the Forgotten Land is Kirby’s first ever 3D action-adventure game and it feels so effortlessly made you’d think he’d have had tons of these under his belt already to be so refined. Forgotten Land reminds me so much of the best parts of my favorite N64 3D platformers like Bomberman Hero in how the many levels are wondrously presented and navigated, but of course executed on a level those games could only dream of. While Kirby is still very powerful, the developers smartly limited just how effective his ability to float through challenges is which increases the range of potential clever puzzles and challenges. Brawling with your copy abilities that you can upgrade in power over the course of the game feels great. During the awesome boss battles, I especially appreciate HAL added a Bayonetta-like dodge to Kirby’s arsenal as it feels satisfying to use to easily dodge hits and get your big counter attacks in.

What I dug the most though was how thoughtfully designed each level was. Most of them have lots of secrets to discover and encourage clever uses of Kirby’s main abilities and his new Mouthful Mode ability where he tries and comically fails to swallow large objects like a car or a big light bulb. One of my favorites for example is a water level where if you equip Kirby’s ice ability you can skate down flowing rivers of water. There are also alternate dimension challenge room levels that explore the power ups one by one to their full potential. Beyond the gameplay, the levels are just visually very engaging. I especially loved the third world, Wondaria, which is an abandoned theme park and across levels you visit many of its attractions including a roller coaster and a colorful haunted house. I kept going back and forth between whether Pokemon Violet or Kirby and the Forgotten Land would claim second place, but I think what pushes me toward Kirby is that it just feels like such a complete, polished classic from the journey to the credits and beyond. It is easily the best Kirby game since Super Star and I think I’ll definitely be happily revisiting it many times in the future. 
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1: Xenoblade Chronicles 3 (Switch)

In 2012 I played through Xenoblade Chronicles and it became my game of the year and one of my most treasured games. Now ten years later, here we are. A new Xenoblade is once again my game of the year. Xenoblade X was a messy masterpiece I loved to pieces, but Xenoblade 2 despite being one of my favorite games the year it came out also really rubbed me the wrong way and that feeling has only grown with distance. Xenoblade Chronicles 3 is a return to form for the series and serves as a complete tonal rejection of Xenoblade Chronicles 2’s worst elements and I couldn’t be happier. Xenoblade Chronicles 3 properly begins on the battlefield between two nations, Keves and Agnus, as they battle to literally harvest the life force of each other. Their soldiers know only of war in their brief at best ten years of life so they have little reason or position to question the structure of their world. Before long three soldiers of Keves and three of Agnus are brought together and must journey to the ends of the world in hopes of changing their fates and the rest of the world. It’s an epic quest grounded by the best party of characters in the series who you thoroughly get to know across the main story and the side content much of which is of spectacular quality. My favorite is definitely the hero and ascension quests that are all fully voice acted as you get to befriend a wide variety of characters who are also trying to survive Xenoblade 3’s harsh world as well as the colony quests that gradually unite the different colonies together.

My favorite activity in Xenoblade 3 was exploring every last inch of the world of Aionios. Every region is full of monsters to defeat, treasures to claim, bosses to fight, and secret areas to find. While it can’t possibly top the full open world freedom of Xenoblade X, Xenoblade 3 is easily the best of the rest as the individual zones that make up Aionios are both huge and incredibly dense. I won’t discuss the final time here, but I was blown away three times by exploration in Xenoblade 3. First was the Fornis region which initially seems to be a straightforward trek through desert. After progressing through the story enough, you’ll reach a section of the game I’ve dubbed the crossroads as it is the huge intersection of four major areas, the desert behind you, the hills ahead, an entirely different desert to the left, and a treacherous canyon to the right. What’s further shocking isn’t just that Fornis hides all of these zones or that two of those are optional at the time, but that the region still hides even more secrets beyond this grand reveal including dungeon-like caverns, two more towns, and even an area a little beyond the hills in front of you. That engaging scale and density appears again in the vast Erythia Sea of the Cadensia region that is littered with interesting islands to explore, a few of which even give off truly alien Xenoblade X-like vibes.

The combat in Xenoblade 3 is fantastic as you juggle different gauges and work toward managing your position, setting up combos, and building towards unleashing your giant robot Ouroboros forms at their most powerful or towards your limit break-like special attacks called Talent Arts. Combat regularly gets refreshed thanks to the addition of a class system that lets you combine attacks and abilities together similar to Final Fantasy V. One of my favorite classes was definitely the Martial Artist which with the right build and set up could easily do 50,000 damage or higher with one attack. Even better, the Martial Artist proves more engaging to play than some other classes since one of its moves has an evasion property which means you can dodge big attacks with proper timing. Managing the classes, equipment, and abilities of your party too, including by choosing your seventh party member, to create cool class combos is immensely rewarding. Before I wrap up here, I also have to give a huge shoutout to the amazing soundtrack in Xenoblade 3 especially in regards to the abundance of amazing battle tracks like Keves Battle, You Will Know Our Names Finale, and A Formidable Enemy. My absolute favorite Xenoblade 3 song, Battle! Vs Moebius, gives me absolute chills every time I hear it as it’s truly on another level. I sincerely hope we can get the full soundtrack available on itunes soon like Xenoblade 2’s before it because I’d love to rock out to these tracks and more whenever I want!

Xenoblade Chronicles 3 was an all-encompassing experience that gripped me for over 150 hours of adventure and I’m still fondly thinking about it months later. I can’t wait to return to Aionois whenever the DLC continues rolling out and I’m so intrigued by the potential of the upcoming big story expansion. In that sense, the story of Xenoblade Chronicles 3 is far from over for me, but already I’m so deeply satisfied and moved by the experience. Like Xenoblade Chronicles before it, Xenoblade Chronicles 3 is not just one of my favorite games this year, but it is an experience that personally means so much to me and makes me excited for the future of video games and their endless potential. Xenoblade Chronicles 3 is my 2022 game of the year.

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That concludes my favorite games of 2022 blog! I hope you enjoyed it! Like prior years, I’ve kept a record of all the games I beat both new and old and will share them below this blog. I’m curious as always what you thought of my top ten and would love to hear your personal favorite games of the year. Feel free to reach out to me on my Twitter @JustinMikos. Until next time!

2022 Games I Beat

Pokemon Legends Arceus (100%)
Record of Lodoss War: Deedlit in Wonder Labyrinth
Picross S7 (100%)
Kirby and the Forgotten Land (100%)
Lost Judgment: The Kaito Files (100%)
Radical Dreamers (All Endings)
Chocobo GP
The Stanley Parable Ultra Deluxe
Switch Sports
Ai The Somnium Files: NirvanA Initiative
Klonoa 2 Lunatea’s Veil
Live A Live
Xenoblade Chronicles 3
Splatoon 3
Bayonetta 3
Mario and Rabbids 2: Sparks of Hope (100%)
ElecHead (100%)
Blossom Tales II: The Minotaur Prince
Lunistice (100%)
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Long Live The Queen
Pokemon Violet
Mario Kart 8 Deluxe Booster Course Pass Waves 1-3
River City Girls 2
Sports Story

Old Games I Beat In 2022

Alan Wake Remastered
Manifold Garden
Horizon: Zero Dawn (Platinum Trophy)
Horizon: The Frozen Wilds
Streets of Rage 4
Kirakira Stars Idol Project Ai
Chicory
Sakura Wars: So Long, My Love
Super Mario Kart (Replay)
Mario Kart 64 (Replay)
Mario Kart Super Circuit (Replay)
Mario Kart Double Dash!! (Replay)
Mario Kart DS (Replay)
Mario Kart Wii (Replay)
Mario Kart 7 (Replay)
F-Zero Maximum Velocity
Zack and Wiki: Quest For Barbaros’ Treasure
Super Mario Advance 4 World E (100%)
Affordable Space Adventures
F-Zero X
Kirby’s Dream Course
Kuru Kuru Kuruin
River City Ransom
Ufouria The Saga
Fatal Frame: Maiden of Black Water
NinNinDays 2
Super Mario RPG (Replay)
StarTropics
Chrono Trigger (100% Replay)
Chrono Cross (Replay)
Halo Infinite (Heroic)
Zelda II The Adventure of Link
Blaster Master
Zoda’s Revenge StarTropics II
Kirby Super Star (100% Replay)
Super Castlevania IV
Paper Mario (Replay)
The Legend of Zelda A Link To The Past (Replay)
Final Fantasy VI (Replay)
Paper Mario The Thousand Year Door (Replay)
Super Mario 3D World(Co-op Replay x2)
Super Paper Mario (Replay)
Klonoa: Empire of Dreams (100%)
Pokemon Snap (Replay)
Klonoa 2: Dream Champ Tournament (100%)
Part Time UFO (Co-op Replay)
Fire Emblem Awakening
Yoshi’s Island (100% Replay)
Star Fox (Replay)
F-Zero
Star Fox 2
Bravely Default
Trails From Zero (Replay)
Pokemon Puzzle Challenge (Replay)
Kirby’s Avalanche (Replay)
Metroid Prime (100% Replay)
Metroid Prime 2 Echoes (100% Replay)
Metroid Prime 3 Corruption (100% Replay)
Drill Dozer
Sin And Punishment (Replay)
Sin And Punishment 2: Star Successor (Replay)

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